Welcome to my portfolio! I'm a tech enthusiast with a deep love for music, and I'm here to bridge the gap between technology and audio experiences. With a background in Computer Engineering and a current pursuit of a Master's degree in Music Engineering Technology, I've honed my skills to create innovative audio experiences that push boundaries.
My journey into the world of audio technology began as a bedroom producer, where my curiosity about audio signals and technology led me to explore the technical side of music production. While music remains a passion, I've found myself increasingly drawn to the technical aspects, diving deeper into audio technology and embarking on the journey of developing audio plugins.
Previously, I served as an XR Software Engineer at the Virtual Experience Simulation Lab at the University of Miami, where I led development on the Mangrove City project and mentored junior developers to overcome technical challenges. My proficiency in C#, Unity for VR application development, coupled with a strong background in designing and prototyping algorithms in MATLAB and deploying them in C++ for real-time capabilities, has enabled me to make meaningful contributions in the field.
With both degrees acting as my dynamic duo, seamlessly blending the artistic soul of music with the precision of tech skills, I'm committed to working on high-impact audio products that positively impact people's lives. My goal is to leverage my skills and passion for technology and music to make a meaningful difference in the world of audio.
Python
C++
MATLAB
PYTORCH
JUCE
C#
UNITY
MAX/MSP